It's possible that you are playing a completely different game, or rather that your style of command and control is one that fits well with the current movement design and implementation, whereas the OPs style may fit rather less well. For example, do you find yourself playing at Max zoom-out predominantly in ISO for everything, or a more driving camera zoomed-in orientation? How often do you play in TB mode for non com movement? How often do you change the "leader" or select a different character when moving around in non com? Are you constantly unchaining when you do that? Do you stealth ahead with the leader, and leave the others behind until you're ready? Are you playing as 1 player in control of the entire party of 4 at once, or in MP where each player only controls 1 additional character? How reliant are you on scouting ahead with the camera in WASD and at what angle of view? I can see a lot of different factors that might contribute to one person having a really irritating experience, while another can't see what the big deal is, just based on how they handle casual movement in non com.

The cam and movement controls are right now a hybrid between an FPS scheme 'eye on the horizon' and more RTS scheme 'eye in the sky', with neither being quite fully realized to match traditional expectations there. It may also come down to how habituated you are to what was present in Divinity regarding all this, or if you're coming to the game from somewhere else. A genuine gripe from one player might seem more hyperbolic to another in that case. When focusing on this issue, some people have focused more on the base controls and means of selection, others more on the AI pathing knock-on element. The movement mechanic thread is replete with such back and forths. If people didn't find it frustrating, it probably wouldn't come up as much, but they do and so it does. I think Larian should seek to provide a couple alt schemes to handle the different expectations and satisfy a broader base. Like in a drop down menu in the options settings. They could have a mode called "Default" which looks like the current. Then a mode called "Driving" or "POV" which works more like an FPS (e.g. WASD for movement, and the rest of the party falls in line behind the selected PC). Finally a mode called "Classic" where the camera is locked in ISO, and the command and control is unchained by default, with an RTS style selection and command (e.g. controlling more than 1 character at the same time.) The last is what I'd want, but also seems the hardest to achieve given what they've already cooked up. I'd settle for the second option at this point, but would definitely still consider that settling hehe

Last edited by Black_Elk; 16/11/21 11:08 PM.