It's possible, though I think most feedback is for play on the PC, as Stadia users tend to preface that in their remarks. Stadia patches seem to lag behind PC patches by like a month, so perhaps the pathing is better there? I can't speak to it. It's also possible that players are conflating the current experience with a previous one. For example patch 5 introduced many pathing woes for me compared to patch 4. After the Imp fight on the Nauitloid Lae'zel, Us or the PC would attempt to climb down the blocks and then glitch out and freeze until reloading. The same would occur after the initial battle at the Gate, when the transition from combat to non com would occur and the party members would scramble and get stuck. Or perhaps you just do less jumping around than others, or are more deliberate and exact when issuing commands? Its hard to know, but I don't think the people complaining are being facetious or intentionally hyberbolic. Perhaps the experience stands out more due to the annoyance and is compounded somewhat for that reason, but I don't doubt that it's occuring, cause I've seen it happen quite frequently. So much so that I can barely play and enjoy the game at all, and consider the party movement issue a major barrier to entry.
The issues are more pronounced when elevation or ladders or jumps are involved, also misty step. Or maybe that's what you meant by platform issue? Like interacting with the vertical platforms in-game? In any case it's been pretty rough for a while. Sometimes pathing seems to get better in the next patch other times it's a step backwards. In general though I've seen a concensus view that has more people tripping over the chain dynamic than singing its praises, almost always in the context of non com movement, or when the fight is over and the various party members go back into autopilot.
Last edited by Black_Elk; 17/11/21 12:05 AM.