I still think "timed quests" would make the game more enjoyable, BUT... And that's a big BUT... They need to rebalance the game, which they need to do anyway.

So many are opposed to having things happen after a certain amount of days goes by, but let me propose this:

Imagine you leave the grove and face encounters that don't almost wipe your party each fight. Imagine your companions don't require a long rest to have a conversation with you. So you don't feel like you need to long rest so often.

Would having events occur after 3 or 4 long rests be such an issue if standardly you weren't feeling like you needed to long rest so much? They would only occur IF you really abused the system because it would make sense to have SOMEthing happen if you're going to truly drag your feet.

Timed quests suck when you have to scramble and stress about which path to take and which quest you aren't going to be able to complete. If it isn't about locking you out of this quest or that, but about just making SOMEthing happen, a timed event can be very fun.