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timebean #800972 18/11/21 01:30 PM
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Originally Posted by timebean
I like the idea in theory. However, long rests being tied to dialogue triggers could really complicate that. It already results in issues when game events impact camp triggers (ie, Raphael linked to Nettie screwing up Asterion’s dialogue order). Having camping impact in-game timelines could cause some major headaches.

THIIIISSSS!

I mean, I get where you are coming from. I really, really, really do.

But as long as long rests also are tied to RP events and companion dialogues, I am definitely voting "no" on a long-rest based time limit.


... ... Also, as much as I also enjoy generous time-limits (think Pathfinder), I do really believe it should be optional because I totally get why some people don't want this and it shouldn't be forced upon the people who prefers a "frozen" world where they can do as much side-content as they want in between quests.


Hoot hoot, stranger! Fairly new to CRPGs, but I tried my best to provide some feedback regardless! <3 Read it here: My Open Letter to Larian
GM4Him #800979 18/11/21 02:13 PM
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I just want the game to make sense. Like someone else said, if I'm jogging along a road and I see a burning building, if I don't stop right then and there to help the people involved with their burning building, then the burning building should be burnt down later. I shouldn't be able to jog past a burning building, go fight some bad guys, then go to camp and rest for almost 24 hours, and finally return the next day to help those people with their burning building. That just doesn't make sense.

Likewise, if I fight the red caps and the hag has taken Mayrina into her sanctum, something should happen that is different if I decide to take almost 24 hours to get some rest and return. It makes no sense that the hag just lets you go off and rest and then still acts like it is the same day.

Again, I'd rather have some other way to fully recover all HP and spell slots like those mind flayer restoration stations then to have long rest without the world changing as a result.

See, here is my problem. From the moment you crashed on the beach, to when you arrive at The Grove, it really feels like that should be all one day. It feels like chapter one concludes with you talking to Nettie. Think about it. You crash on the beach, you meet a SH, you meet Astarion and Gale and Lae'zel all as if they just escaped their pods. If you long rest at all before meeting any of these, it feels weird. What have they been doing since they crashed? Astarion is even still right outside his smoldering pod. The ship is still burning. The ship never stops burning. It just feels weird.

That's what breaking the immersion for me. I'm telling you, just give me some sort of full restore potions. At least that wouldn't break the immersion. The problem I have with it is that I know but if I long rest an entire day goes by. But the world doesn't act like an entire day goes by. I wake up on the beach, I fight three bad guys, I take the rest of the day off. I wake up the next day, and the ship is still burning, and there is a guy still standing outside his pod. It's as if he just crashed there. I do a little bit of other stuff, maybe 30 minutes worth, fight some more bad guys, take the rest of the day off. I wake up oh, the ship is still burning, I meet Lae'zel and she stuck in a cage. What is she been doing for 2 days?

It's these little things that just through the whole thing off. I get why people are afraid blocking things out and causing all sorts of technical issues, but this kind of stuff is very sloppy to me.

There's a line from the comedy Thumb Wars that fits what I'm talking about here. The princess escapes from her cell on the Death Star and she says, "I escaped somehow."no explanation given. She just escaped. That's how I feel about a lot of situations in this game. I'm just supposed to pretend it makes sense.

Last edited by GM4Him; 18/11/21 02:25 PM.
Dez #800987 18/11/21 02:53 PM
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Originally Posted by GM4Him
I just want the game to make sense. Like someone else said, if I'm jogging along a road and I see a burning building, if I don't stop right then and there to help the people involved with their burning building, then the burning building should be burnt down later. I shouldn't be able to jog past a burning building, go fight some bad guys, then go to camp and rest for almost 24 hours, and finally return the next day to help those people with their burning building. That just doesn't make sense.

Likewise, if I fight the red caps and the hag has taken Mayrina into her sanctum, something should happen that is different if I decide to take almost 24 hours to get some rest and return. It makes no sense that the hag just lets you go off and rest and then still acts like it is the same day.

I 100% agree with the part I've quoted above here.

Originally Posted by Dez
...some people don't want this and it shouldn't be forced upon the people who prefers a "frozen" world where they can do as much side-content as they want in between quests.

Except it ruins the game for people like me. A world like that, with an ever burning house and a never-ending ritual, is laughable and unrealistic. It doesn't provide for immersion. It belittles what could otherwise be an interesting experience.

So why is okay to force the static world on me?

Last edited by JandK; 18/11/21 02:53 PM.
GM4Him #800988 18/11/21 02:55 PM
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Originally Posted by GM4Him
I wake up on the beach, I fight three bad guys, I take the rest of the day off. I wake up the next day, and the ship is still burning, and there is a guy still standing outside his pod. It's as if he just crashed there. I do a little bit of other stuff, maybe 30 minutes worth, fight some more bad guys, take the rest of the day off. I wake up oh, the ship is still burning, I meet Lae'zel and she stuck in a cage. What is she been doing for 2 days?

Finding Wyll in the druid grove has the opposite effect for me. I wake up on the beach, meet Shadowheart, kill the intellect devourers and level up. I gather a full party and head to the grove to fight the goblins. Before taking a long rest, I find Wyll in the grove, training tiefling children to fight.

How did he so quickly get there and establish enough of a rapport with the tieflings to train their kids? It might make sense after a long rest or two, but it feels weird to me immediately after the crash.


Larian, please make accessibility a priority for upcoming patches.
GM4Him #800996 18/11/21 04:12 PM
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Good call out. That's another example of what I'm talking about. I also thought the same thing. It's like a week should go by between meeting Lae'zel and meeting Wyll so that Wyll has had time to firmly become established with the tieflings.

GM4Him #801005 18/11/21 04:49 PM
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It wouldn't take Wyll long to get established. He has a reputation. They're excited for him to be there.

Though I do think he needs to be there longer than the player. But not by more than a day. Personally, the crypts more than handle that day for me, and I think that's probably calculated into the typical run.

JandK #801083 18/11/21 09:16 PM
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I agree in theory, but in practice no-one calls Wyll the Blade of Frontiers except Wyll himself. No one inside the grove actually acknowledges that Wyll is famous. Khaga doesn’t ask Wyll to escort the tieflings out, she asks the randos that just showed up at the last second.

If some dude showed up where I lived, called himself the Blade of Delusion and asked me where the children are, I’d show him the business end of my 36 caliber wand of murder.

Back on topic, I agree that doing the temple first, which usually implies a long rest if not two, fixes this problem. Seeing as it’s the first objective marker the game can give, heading to the temple is probably the intended path. But it kinda stinks that the timeline really only works if the player follows the designers’ intended path.

Last edited by Flooter; 18/11/21 09:17 PM.

Larian, please make accessibility a priority for upcoming patches.
Flooter #801084 18/11/21 09:36 PM
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Originally Posted by Flooter
I agree in theory, but in practice no-one calls Wyll the Blade of Frontiers except Wyll himself. No one inside the grove actually acknowledges that Wyll is famous.

Sure they do, don't they? Isn't that one tiefling like, "Ah, the Blade of Frontiers, what a treat for the children!"

JandK #801089 18/11/21 09:59 PM
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Originally Posted by JandK
Originally Posted by Flooter
I agree in theory, but in practice no-one calls Wyll the Blade of Frontiers except Wyll himself. No one inside the grove actually acknowledges that Wyll is famous.

Sure they do, don't they? Isn't that one tiefling like, "Ah, the Blade of Frontiers, what a treat for the children!"

Yeah, that rings a bell. Maybe I'm not giving Wyll enough credit.


Larian, please make accessibility a priority for upcoming patches.
GM4Him #801126 19/11/21 01:53 AM
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Originally Posted by GM4Him
I just want the game to make sense. Like someone else said, if I'm jogging along a road and I see a burning building, if I don't stop right then and there to help the people involved with their burning building, then the burning building should be burnt down later. I shouldn't be able to jog past a burning building, go fight some bad guys, then go to camp and rest for almost 24 hours, and finally return the next day to help those people with their burning building. That just doesn't make sense.

Likewise, if I fight the red caps and the hag has taken Mayrina into her sanctum, something should happen that is different if I decide to take almost 24 hours to get some rest and return. It makes no sense that the hag just lets you go off and rest and then still acts like it is the same day.

Again, I'd rather have some other way to fully recover all HP and spell slots like those mind flayer restoration stations then to have long rest without the world changing as a result.

See, here is my problem. From the moment you crashed on the beach, to when you arrive at The Grove, it really feels like that should be all one day. It feels like chapter one concludes with you talking to Nettie. Think about it. You crash on the beach, you meet a SH, you meet Astarion and Gale and Lae'zel all as if they just escaped their pods. If you long rest at all before meeting any of these, it feels weird. What have they been doing since they crashed? Astarion is even still right outside his smoldering pod. The ship is still burning. The ship never stops burning. It just feels weird.

That's what breaking the immersion for me. I'm telling you, just give me some sort of full restore potions. At least that wouldn't break the immersion. The problem I have with it is that I know but if I long rest an entire day goes by. But the world doesn't act like an entire day goes by. I wake up on the beach, I fight three bad guys, I take the rest of the day off. I wake up the next day, and the ship is still burning, and there is a guy still standing outside his pod. It's as if he just crashed there. I do a little bit of other stuff, maybe 30 minutes worth, fight some more bad guys, take the rest of the day off. I wake up oh, the ship is still burning, I meet Lae'zel and she stuck in a cage. What is she been doing for 2 days?

It's these little things that just through the whole thing off. I get why people are afraid blocking things out and causing all sorts of technical issues, but this kind of stuff is very sloppy to me.

There's a line from the comedy Thumb Wars that fits what I'm talking about here. The princess escapes from her cell on the Death Star and she says, "I escaped somehow."no explanation given. She just escaped. That's how I feel about a lot of situations in this game. I'm just supposed to pretend it makes sense.

I agree

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