Maybe I've described this incorrectly. Basically I've taken a melee round, which I believe is about 6 seconds, and extracted the movement and broke it into equal segments. You would receive the same amount of movement in each melee round. The major difference would be everything moves at the same time in smaller segments. Allowing more choices during the movement phase to avoid combat or create combat or do many other movement oriented actions.
The added movement actions were only put there to keep the game moving.
Last edited by mountainriver; 17/11/21 03:45 PM.