The world changing in response to completing quests and choices made during quests is great.

What I don’t like is a quest failing or having a bad outcome because of taking three rests instead of two, for example. I don’t want any quest outcomes tied to number of rests!

Originally Posted by Flooter
Another simple suggestion : pools of blood spilled during combat should disappear after a time. It feels weird that light still reflects off bloody puddles days after the blood should have dried or seeped into the ground.
Agree!