1. The game feels like DnD. I have no idea what some of you are talking about. Every time a character casts magic missile, I think to myself, this sure does feel like DnD.

The D20 is being rolled right in front of my face. Feels like DnD. There are Mind Flayers and character classes and races straight out of Dungeons and Dragons. Yep, feels like DnD.

Doesn't feel like 2nd edition DnD. Because it's not.

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2. I feel like some of the arguments boil down to: it's too exciting!

I prefer my excitement to come at later levels, thank you very much. Bah humbug.

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3. Regarding timed quests: there sort of is one right now. If you contact Nere telepathically, then from that point on, you're under the clock.
If you long rest more than once after initially contacting Nere, he dies from the poison gas. I'm okay with things like this, and I suspect there'll be more like this upon full release.

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4. I would also like to see a day/night addition to the game. However, the absence of a day/night schedule doesn't mean the writing is bad.

Last edited by JandK; 17/11/21 05:43 PM.