Originally Posted by JandK
Originally Posted by 1varangian
I don't think anyone is suggesting to remove stealth or attacking from stealth here.

It actually takes the fun out of playing a stealthy assassin when it's ridiculously OP and too easy. I would love to play a stealth character in BG3 but the way it plays is just stupid and cheesy.

My problem with playing a stealthy character is that everybody's stealthy. It's like, what's the point of having the stealth skill? If I'm in the red, they see me. If I'm not, they don't.

I'd love to make a stealthy and play through the game carefully, but that's basically the same thing as making a clumsy fighter in half plate right now.
There's that too. Larian needed to have their own vision cone mechanic instead of D&D stealth. As if hearing wasn't the primary way to detect people sneaking up on you anyway. Everyone is also a magician. Just circle behind the enemy on your turn and disappear or attack with advantage. In full plate with -1 Stealth and Disadvantage.

But the whole concept is SO asinine at the moment that it CAN'T be a design, right? Just completely unfinished, right?