Originally Posted by JandK
Originally Posted by mrfuji3
[*]Druid Ritual - I can already see this example being controversial. When you first talk to the Kagha, she could mention an estimate for ritual completion timeline. A very lenient estimate, measured in-game as long rests. As you long rest, they get closer to finalizing the ritual, but the player perhaps is given options to slow it down: convincing the druids that you're about to find Halsin so they should wait, stealing the Idol, etc. But if you're continually slow and don't make an effort to delay the ritual, the druids leave. The tieflings remain though, and this could potentially add content in the form of changes to the tieflings' social structure/hope/attitudes, that the player would have to navigate/resolve. Or a Minthara quest on the evil storyline to perform a ritual breaking into the Druid's secret dimension.


In my opinion, after talking to Kagha, if you long rest 7 times without stopping the ritual, then the druid's grove should be grown over with thorns and vines.

And a trail of dead tieflings should be found here and there, indicating that they had to leave and many have already been killed.

Keep it simple.

The last thing I would like is this solution.
This is literally an example of why I don't like timeouts.
I'm fine with the burning inn, or any other temporary quests (especially as they are well done at the moment and don't require a fight from you) but this is too much.
Especially since in the case of these limited quests, you really lose nothing.

NOT FOR AUTOFAIL IN THIS GAME.

Last edited by Rhobar121; 17/11/21 10:49 PM.