Originally Posted by Rhobar121
The last thing I would like is this solution.
This is literally an example of why I don't like timeouts.
I'm fine with the burning inn, or any other temporary quests (especially as they are well done at the moment and don't require a fight from you) but this is too much.
Especially since in the case of these limited quests, you really lose nothing.

NOT FOR AUTOFAIL IN THIS GAME.

You'd rather the druids just stood there forever chanting? That's weird.

Also, it's not a fail if the druids complete the ritual. A fail would be the main character dying and the story ending.

This is just a consequence of not stopping the ritual. Because the ritual wasn't stopped... it finished. What could make more sense than that?