Distinctively DOS-like (or Larian-like?) world building/design and a complete lack of verisimilitude...
Kind of off to a bad start. These are just broad topic buzz words.
In other words, what about the world building...?
In other words, there isn't a complete lack of verisimilitude. Notice the way you're using hyperbolic language? Clearly, there are elements where there's a sense of realism.
Let me put it this way, someone reading a story will ask three questions:
1. So what? --does the person following the story care about what's happening?
2. Huh? --does the person following the story understand what's happening?
3. Oh yeah? --does the person following the story believe the events are plausible?
You apparently have an issue with number three. There's something happening that you feel isn't plausible. To that, I reply:
1. It's not everything. So it's not a *complete* lack of verisimilitude. As such, what is it that you don't find plausible?
and
2. What does that have to do with it being DOS and not BG? Are you arguing that DOS has a complete lack of verisimilitude but BG is all about the verisimilitude?
See what I mean? I feel like these are all buzz words. No examples, no steak, just accusations that it's bad, and bad apparently equals DOS?
Related to that is non-existent flow of time (though I mentioned that in the post as well I think). 90s RPGs even older than BG were able to pull off time flow and day & night, BG3 not having it (just like DOS games don't) is a crime. Not necessarily for timed-quests and such - that's not at all the point.
So it's not BG because the sun doesn't go down? Does that sound reasonable to you? It's a "crime" that the sun doesn't go down?
The "everything is special...
What's special about everything?
...everyone is a unique superhero snowflake...
I assume by "everyone" you mean the origin characters. Sure, people like to play unique characters. There's a lot of "chosen one" literature in fantasy. It's pretty common. I recall someone being awful special in the original BG, don't you?
...every bigger quest (on level 1-4!) is basically a major region-altering event...
I'm trying to follow you. I really am.
Basically, every game in Forgotten Realms, BG or not, has had a story that impacted the surrounding region. There's nothing new there. So what are you talking about, I wonder?
Every quest... is a major region altering event... as in saving or not saving the fishmongers? As in letting the owlbear cub live or die? As in picking up the letters from Scratch's old master/friend? As in trying to get healed by a hag and maybe saving a pregnant Mayrina from giving up her child? As in building up a connection with the Zhentarim?
Sure, there are some big things happening in the main plot. That's what the whole of the story is about, so it's not strange that it might be big enough to alter the region. The Duke has been kidnapped. Maybe the Absolute is a new god (who knows?), and if so, that would be a big event.
I don't know. Lots of big events in Forgotten Realms, the Bhaalspawn not being the least, I'd say. Heck, even the iron being contaminated was region altering.
I mean in BG1/2 you play as a literal child of a god...
Yep. Some people might even call that a unique superhero snowflake trait, but to each their own.
...but most of the characters/companions (with some notable exceptions - which is perfectly fine) you encounter are not memory-wiped vampire spawns from other world that used to have sex with Mystra and turn into nukes when they die.
You're putting all the characters together in an attempt to exaggerate. Regardless, they're all potential player character, pre-generated. That's what the origin characters are, so yes, they each have something special about them, to make them more enticing as player characters.
In the first ~3 hours of BG3 playthrough, there's more of this crap than in whole BG1 including the expansion...
This game is too action packed and exciting!
BG2 and especially ToB had more of this, of course, but in those games you progress towards being a high-level epic hero and then continue progressing towards literal godhood.
So progressing toward literal godhood = good, but BG3 = too big and epic.
Are you sure all of what you're saying makes sense in your head?
It's like, what's actually too big about BG3? Anything other than the background of the origin characters, which are designed to be player characters? And which even you have to admit aren't as big and crazy as being literal Bhaalspawn.
It makes sense to pace and carefully dose these kind of things as you become more powerful/renown, otherwise it falls completely flat.
Is this concern trolling about whether or not Acts 2 and 3 can live up to the pacing of Act 1?
While I appreciate the crystal ball, I'd rather wait and see how the next two acts play out. For what it's worth, I suspect you're wrong, and that Larian has even more in store for us, despite the first act being so action packed. In other words, I don't think they're out of ideas, and I don't think the story tension can't continue to rise toward a climax, despite your assertions otherwise about it all falling flat.
Combat. I don't think I have to explain anything here, do I?
Yes.
Although I actually don't mind TB and don't think the game HAS to have RTwP. But it is distinctively DOS-like. It's the engine, I guess...
Plenty of games have been turn based. One of the best DnD games ever, in fact, at least in my opinion. Temple of Elemental Evil. It was very faithful to the system, and it worked on a turn based system. Luckily so, because DnD lends itself to a turn based approach, being that DnD is, of course, turn based.
Controls/interface - again, I don't think I have to explain, engine-related thing.
This is what I think it comes down to. How you move your characters around. The user interface mechanic feels like DOS. Well. For what it's worth, I think that's something that's easy to overcome. Just my opinion.
...the dead, static, theme-park world building philosophy isn't immediately apparent...
More buzz words. What does any of this really mean? In simple terms.
I do get some Baldur's Gate vibes.
Yeah. Me too.