Originally Posted by 1varangian
I don't think anyone is suggesting to remove stealth or attacking from stealth here.

It actually takes the fun out of playing a stealthy assassin when it's ridiculously OP and too easy. I would love to play a stealth character in BG3 but the way it plays is just stupid and cheesy.
I was referring to the ambush part. Maybe it is just me but in all games I play whether solo or with a party, the first attack is always done like that. I never attack without observing first and having good positioning (unless it is an immersion breaking cutscene where I supposedly ran into a room like an idiot.)

Originally Posted by JandK
My problem with playing a stealthy character is that everybody's stealthy. It's like, what's the point of having the stealth skill? If I'm in the red, they see me. If I'm not, they don't.

I'd love to make a stealthy and play through the game carefully, but that's basically the same thing as making a clumsy fighter in half plate right now.
Yeah, the cone crap is a bit too simple. There should definitely be a hearing and smell radius. Light should play a more important part as well. There is so much more they can do to make stealth play better.

Originally Posted by 1varangian
But the whole concept is SO asinine at the moment that it CAN'T be a design, right? Just completely unfinished, right?
Can only hope so, but I think you were being sarcastic. Games nowadays seem to cater to the instant gratification types and they don't have patience for proper stealth mechanics. frown