Originally Posted by JandK
/quote]

The game doesn't completely disregard immersion. That's a baseless accusation.

You don't like it. I get it. But your subjective taste is not the definitive guide to whether or not a game disregards immersion. "Completely" disregards it, no less. Cares not one whit for immersion, apparently. Imagine that.

I mean, seriously. Consider how ridiculous that would be if a company designing a role playing game didn't care about immersion.

Again, this is what I mean when I talk about buzz words and hyperbole.

It makes a pretty good habit of disregarding immersion. These are some of the issues which personally break immersion for me:

-No day/night.
-No weather.
-Conversations only happen at camp. (Speaking of which, did they ever change the awful Fixed Camp Location? That was another immersion breaker-traverse the under dark but port back to the surface to rest each night)
-No clock/calendar in a game where the plot is literally an urgent race against time.
-Magical way portals liberally littered throughout the realms that apparently only we have discovered and only we can use. I'd imagine surface raiding Drow would have loved to have know about these portals?
-Level 1 companions with backstories more befitting of high level characters. The 'because tadpole' explanation of the loss of their powers is appalling writing.
-A condensed , railroaded map, devoid of life. The place was a literal graveyard once I had cleared a few quests. No random spawns, no random encounters, everything feels like a trip along a rail track. Little to no animals, no birdsong.