Originally Posted by RagnarokCzD
Hi ...
I just tryed my patch 6 evil playthrough ... and since i played this game a lot and lot and lot ... i simply decided to left out parts that i "dont necesarily need" ...
So i basicaly skipped whole north part of surface map ... gnolls, gith, zhentarims, gith, tollhouse, ... but also spider cave, necromancer lair, ogres and windmill ...

It had most curious outcome. laugh

Since i skipped most of serious battle encounters i didnt need to Long Rest too often ...
And i get to situation where i had complete Raid to the Grove, and whole Underdark ... i was standing inside the Grymforge, and my Tav had no idea that Astarion is a Vampire, or that Gale needs to consume magical Artefacts. :-/
Now, since i noticed, i try to Long Rest quite often (like unnecesary often, since i really wish Astarion to get that bite laugh ) yet i allways just get burning fire, and no cutscene. :-/

I mean ... its nice to get different outcome for different characters, sure ... but this is kinda dull. laugh

Therefore i would like to repeat one old request that i was unable to find ...
1) Tie cruicial Conversations to certain Long Rests
(like Gale needs to be ressurected within 3 days he say ... therefore 3 Long Rests should be his maximum)
2) Allow us to have more Cinematic conversation within single Long Rest ... i mean sure, we all will be shocked that Raphael meed us in the camp ... but there is nothing stoping Gale to also say "there is something else i need to talk about" and start his own story RIGHT afterwards ... also there is nothing stoping Astarion to try to drink our blood after that (and that allready happened to me few times)
3) SAVE Unused dialogues for next Long Rest (or even better, for next meeting in camp)
4) Optimaly ... all above. laugh

Thank you for reading.

Hmmm. I very much get what problem you are hinting at - since that problem has been bugging a lot of people. But if anything, I believe that having these things tied to the amount of long rests would be really bad. Primarily because the amount of long-rests required during a playthrough depends a lot on the player and which difficulty the player is playing on.

As the game is right now, I long-rest about as frequently as people quick-save in RPGs. Often I just get the fire-scene, same as you, but every so often I get one of these scenes. And doing this tactic has made me not miss a single available scene (including the Weave Scene, Astarions reveal and anything else along the road). But the thing is - it is not fun, and not immersive at all.

I definitely think that your point 2 and 3 should be looked at by Larian - because I just don't believe this current system makes the cut at all.

On top of point 2 and 3, I'd suggest these things as well:

1) Many conversations should not require us to long rest. I get that DA:O set the bar on this one, but I sincerely believe that PoE's system would make more sense in many cases. This is ESPECIALLY true for when characters react to our actions, just as SH being mad at us for something or Gale praising us for something else. They can just bring it up on the spot - why would they wait? In many cases it just does not make any sense. MANY of the conversations that are tied to the camp could EASILY be done outside of camp. Do it PoE-style and have our companions "force" us into a conversation right after where they can speak their mind about the incident.

2) Please, please, please, please, for the love of Lathander - use a notification system. Yet again, my advice would be to look at PoE. Do it in or out of character, I do not really care which - but PLEASE let your players know when it is time to camp for story reasons. You have written an amazing story, Larian, help your players experience all of it! I personally see 2 options for this: option A would be to simply add a chat-icon somewhere in the meny whenever there is a dialogue available at camp. This is a out-of-character option that is ONLY meant to help the player. Option B would have characters either hint at us (something like "Wyll throws you some quick glances. Apparently he has something to say, perhaps I should speak to him when we reach camp", or directly tell us in-character "We should speak when we reach camp."

Just... Give us something. I really don't wanna miss out on anything, but pressing long rest every 10th step or even more often "just in case" is just incredibly dull and ruins the whole experience.

Last edited by Dez; 18/11/21 01:17 PM.

Hoot hoot, stranger! Fairly new to CRPGs, but I tried my best to provide some feedback regardless! <3 Read it here: My Open Letter to Larian