Originally Posted by timebean
I like the idea in theory. However, long rests being tied to dialogue triggers could really complicate that. It already results in issues when game events impact camp triggers (ie, Raphael linked to Nettie screwing up Asterion’s dialogue order). Having camping impact in-game timelines could cause some major headaches.

THIIIISSSS!

I mean, I get where you are coming from. I really, really, really do.

But as long as long rests also are tied to RP events and companion dialogues, I am definitely voting "no" on a long-rest based time limit.


... ... Also, as much as I also enjoy generous time-limits (think Pathfinder), I do really believe it should be optional because I totally get why some people don't want this and it shouldn't be forced upon the people who prefers a "frozen" world where they can do as much side-content as they want in between quests.


Hoot hoot, stranger! Fairly new to CRPGs, but I tried my best to provide some feedback regardless! <3 Read it here: My Open Letter to Larian