I get that some scenes don't make sense outside of camp and such. I've even come to terms with the Gale Mirror Image and Go to Hell dialogues because, if you think about it, they fit only if you long rest frequently before you meet Nettie. Same with SH saying, "I'm not sure this is such a good idea.

Why? Because if you don't long rest a lot before meeting Nettie, once you meet Nettie she explains that you're not changing as fast as you should. So Gale informing you that you aren't changing as fast as you should in those cutscenes seems out of place after you encounter Nettie. Same with SH saying she doesn't think it's a good idea.

BUT... Those cutscenes COULD be untied to long rest and occur during your journey. Maybe you click Short Rest and trigger one. After all, that fits. Every hour would matter when normal symptoms have a person losing their identity within hours of infection.

At least if cutscenes were tied to both long and short rest that would provide players who long rest as little as possible more of an opportunity to see those dialogues.

And I really think they need to take away the 2 limit short rest and do the hit die thing or require a food cost so people can short rest more and then trigger these kinds of things. Plus, it makes fighters more important, and Warlocks, because their abilities reset on short rests.

Last edited by GM4Him; 18/11/21 01:33 PM.