@Wormerine Fair points and you might be right about Larian's ultimate ambitions in this regard, but I've basically given up on using Mouse and Keyboard in BG3 at this point, so I hope they do something. Right now I'm just waiting for Controller support and the attendant UI overhaul which that will necessitate, in the hopes that they eventually hit on something here that I don't find aggravating in the extreme. I consider the game's current controls largely unplayable and can't comprehend the design philosophy behind them at all. It seems somehow specifically engineered to infuriate me lol. This is just about the only modern RPG I can't play comfortably or find a rhythm and get into, which is kinda baffling. I haven't had this kind of experience playing a game since like the old arcade days. BG3 reminds me more of struggling to play Skate or Die than anything I can think of in-genre hehe.

et al I agree very much about the camera behavior. Having the camera angle pegged to zoom distance is one of the things that grates endlessly for me. The only way to access the Z axis is through zooming in/out. I just want a free floating orbital cam, or if it has to be a track cam then I want to lay out the track, set the angle and distance then have it lock onto me from that position into an orbital. I think it's a struggle because the game teases a driving cam sort of view, but everything else about it screams locked iso, and anywhere in-between just has me hobbling. I don't like click tunneling for movement like this, I'd much prefer WASD for that.

For interactables, I'd like a toggle to switch cursor on the fly. Basically exactly what they do in most other games, where you can switch a stick from Mov or Cam to Cursor by depressing a button, or holding one down, or just with a keybind on the keyboard. For a game like Baldur's Gate (and most cinematic RPGS) I like the controls to recede into the background, whereas in BG3 they are always top of mind for me.

Last edited by Black_Elk; 19/11/21 12:07 AM.