Originally Posted by IrenicusBG3
Originally Posted by JandK
Originally Posted by IrenicusBG3
We went from a immersion-centric game to a game that completely disregards immersion in favor of game mechanics. How is that fair?

The game doesn't completely disregard immersion. That's a baseless accusation.

Again, this is what I mean when I talk about buzz words and hyperbole.

Buzzwords? Like "rose tinted glass", "BG3 feels like Baldur's Gate"?

How many CRPGs don't have a day/night cycle? How many CRPGs have a world with virtually zero local fauna and inhabitants? What are the chances of having a Druid Grove, a Selune Temple and a Lich Crypt so close together?

We are lucky that the Nautiloid didn't crash north, otherwise we wouldn't have any Early Access content.

No. Buzzwords like... the game used to be immersion-centric! And now it completely disregards immersion!

So the game once upon a time was nothing but immersion.

Now it has zero immersion. Doesn't even care about immersion, no less. Totally disregards it.

Is it possible to just say it would be nice to have a day/night cycle without the exaggerated drama?

Like nothing ever happened in the original BG that broke immersion. No way, it was immersion-centric, don't ya know? (talk about rose tinted glasses, geez) As proclaimed by... who exactly?

And nothing, not a single thing, in the current game allows for immersion, because the designers decided they didn't want none of that stuff, making a point to actively disregard it.

I mean, seriously, listen to what's being said.

Do you want a day/night cycle? Yeah, sure. --Okay, cool, good feedback.

-versus-

The sky is falling and no one at Larian cares about immersion and the writing is crap and they only care about mechanics!!! --My goodness, do you not think this is overly dramatic?

*

What are the chances of adventure locations being close together in a role playing game? Pretty good. It's even neater when there's an actual connection between those locations in the story, which there happens to be.