This post is hilarious!

Sigh.

It really is another broken 5e mechanic. Their supposed to be scouts and spies and allow mages to channel touch range spells through them. If they trigger events, they should somehow pull you into them, and they shouldn't go too far from you. A hundred feet?

Yes, in 5e rules, the 100 feet rule is the range for when the mage possesses the familiar, but when you take control of it as a player in the video game, aren't you essentially taking control of it, possessing it?

That's not very far in game terms, so I could see them even being a bit lenient and allowing maybe three hundred feet or something, but it shouldn't be all over the map for sure.

And they need to not attack. Their purpose is to channel spells like shocking grasp or Dragon Breath so they can use them in unison with the mage casting their spells.