I'd hate to have a merchant in the camp.
Town, villages or Inn as "hub" in which you have to travel to make a "break" in your adventure is something I really like in games.
In BG3 the "send to camp" button, the "trade with everyone" thing, the lack of items to buy at merchants, the abundance of potions and other consumables, the lack of danger when you're sleeping in the wild (and so on) already remove a big appeal to going back at the grove/the goblin camp. So are your suggestions.
I want merchants in "safe area" to be more than gears sellers and trash items buyers. Trading should be appealing all along the game.
Teleport to your camp to clear your inventory is not.
Last edited by Maximuuus; 19/11/21 11:10 AM.