While I don't necessarily disagree, and personally have a couple of gripes and criticisms of my own when it comes to storytelling, there's some arguments here that I just have to raise a hand at. Mainly the case of missing meaningful answers or solutions to removing the tadpole. I know at least I don't watch the first 20 minutes of a movie, pause it and start complaining about not having meaningful answers to some of the main mysteries of the movie already, or solutions to defeat the big bad. Like... What?
However 1varangian does make a fine point of a logical inconsistency of...
Originally Posted by 1varangian
If Shadow Magic implies Shar has altered the PC's tadpoles, surely a divine intervention level event does not require Mind Flayer tadpoles to be inserted first
Logical inconsistencies and how a story is presented is usually where my passionate thoughts hide. Though I recognize I only have Act 1 of a "book", which in Larian's design approach is to lay the foundation of some of the main mysteries, while Act 2 explores them and Act 3 answers them. (Beginning, middle, end) - So I'm not ready to be all overdramatic and hyperbolic, and rather just say that I hope some of the points, like the quote of 1varangian has some satisfying/believable enough explanation later on, to make sense in hindsight as the party gets deeper into their adventures.
I think i agree. Especially when it comes to conversations where i constantly ask myself why certain questions are not asked or this or that solution not tried etc. Ofc multiple choice answers are there to lead us in a certain direction but after seeing so many different dialogue choices ending the same way makes me cringe at times. Also background knowledge of the chars is somewhat strange, especially the gith knowledge about the mindflayers. Things the PCs know and don't know is inconsistent at times. Especially if you do not follow a certain path.
Knowledge and die rolls were always an issue for me. either you know something or you don't. Skill checks on history etc. feels more like remembering. So my char knows everything but remembers only somethings if the dice are nice. But i guess thats a game mechanic issue.