I wonder if you mind (and noticed) that they loose their first turn if you do that.

I would prefer them to fix the bugginess of stealth. Sometimes combat starts properly but other times, especially playing solo I can cheese snipe the enemy to death without combat ever starting. It is these fights that I stand up like an idiot.
Oh yes, i forget that.

Also trying to have all conversations done with Tav. :3
Oh, I don't have Tav talk in all situations. If it is something that another character would be more interested in then they will talk, or I will use dice to determine a decision even if the outcome may not be ideal. The custom party of my 4 DnD characters was rather a mess.

Strange logic but whatever. Can’t say I’ve ever played a game where I policed my use of game mechanics, that’s the point I’m trying to make.
I do this in most games, or download mods to do it since I prefer realism/survival and prefer to start as somewhat of a nobody rather than the assumed hero. For example, I don't fast travel in Skyrim. I will take the carriage from one city to another then walk from there. I also mod my stats with console commands accordingly, depending on what type of character I am playing I will remove points from all the inappropriate skills since we start out rather overpowered. In FO:NV, I refused to use chems on my Legion character, also refused to pick any up to sell (backstory reasons.) Currently the only game I don't do any of this in is SCUM because it is already done for me.

Actually, on my last solo playthrough with a sorcerer, I decided she was scared of fire and so she never uses fire based spells.
Done something similar in Skyrim before, except I only used necromancy related spells from a mod because I decided the overuse of them corrupted my character so much that other spells would not work properly. Might try something like that in this game.