I know it is unpopular, but I too find the chaining system and turn-based combat easier to manage than highlight party and RtWP-style games. It let’s me take my time and think a bit about each move and feels less chaotic to me.

I also think the UI is fine (tho I would like spell and potion sorting options in their own mini windows).

But I do agree with many posts here and in other places that the storytelling is somehow off. I find it more difficult to get immersed in the tale compared to other rpgs I have played. It feels…messy and confusing but not in a particularly fun way. But it is difficult for me to articulate why I feel that way (as I am not a writer myself except for terrible fan fics…lol).

I enjoy reading posts from those who have thought about it more than me and are attempting to reason out why and try to pinpoint the issues in a more thoughtful way. I think it is a fun exercise in disentangling the creative process and imagining what might work better.


Edited: *sorry all!! I thought I was in the “doesn’t feel like dnd” thread! Am half asleep! Ignore my ramblings!*

Last edited by timebean; 21/11/21 03:40 AM.