Originally Posted by Tuco
Originally Posted by JandK
It works fine for me. Not to a limited extent, but fine, as in it works well without a problem. It doesn't require a struggle.
No, it just doesn't.
It doesn't even matter how much you can lower your standards to be "just fine with it". It works *measurably* poorly regardless of your acceptance of it.

It's something that goes beyond personal opinions: when an UI/control scheme requires multiple additional intermediate steps to achieve the same results, it's objectively bad at its job.

haha, this is getting ridiculous. I'm sorry you don't like it, but do I really have to point out that you can't tell me how it works for me? This is absurd. Speak for yourself, please. I'll speak for me. Thank you.

Now. When I say it doesn't require a struggle and it works great for me... that's entirely what I mean. It works well. I love it. I don't want them to change a thing about it.

Originally Posted by Peranor
Originally Posted by JandK
I don't agree that you have an objective, scientific scale that measures "genuinely atrocious." Rather, that's just your subjective opinion, and other opinions differ.


The amount of clicks to achieve something is a cornerstone in interface design. Keep it as low as possible or you have failed, just as Larian have failed with their movement mechanics. It's most certainly not a subjective opinion, it's not buzzwords or hyperbole. It's fact.

It takes more time and energy to read the click analysis in an earlier post than it takes to just play the game using the interface.

The system works fine. It's intuitive. It gives the proper amount of control and the "cost of clicks" is negligible.

If you want to tell me that it's "atrocious" in your opinion, fine. Who am I to tell you what your opinion is? But just so you know, when you say that, what I hear is that we have different opinions. Which is a part of life.

But please stop trying to sell opinion as fact. It makes it difficult to have a conversation and appraise the feedback in a serious way.