Larian adding their own homebrew CR could be a blessing or a curse. Uber stat NPC's with player level benefits will introduce a host of potential issues mainly ridiculous blanket saving throws. Adding progressive level scaling enemies just because, you know progression and stuff makes no sense either. If you want to make a battle or situation more difficult add more enemies but don't beef them ALL to hardcore. Your levels must feel like an achievement otherwise why have them? If all the enemies just scale to your level because it is convenient for game difficulty it lessens the experience. You should meet over-levelled characters too just not all the time.

E.g. One dwarf at level 10 surrounded by 10 x class specific level 10's is ridiculous. One level 10 dwarf in decent gear with 20 x level 3-5 minions with garbage gear is better. Levels aren't just some arbitrary random plop stat they are a reflection of the character/NPC life experience. Fodder enemies with a strong leader and support add strategy. Do you target the minions, the clearic, the mage or the leader? That type of thing. If there are 8 x level 10 fighters with a level 10 mage and a level 10 leader then you are going to look for barrels.

I like the idea of adding levels to mirror CR but it has to be done in a way that makes sense. It makes sense to me to have one or two "leaders" and the rest trash to varying degrees in generic battle encounters.

Last edited by Soul-Scar; 21/11/21 10:59 PM.