Just please don't do it like DoS2 where you had to do almost every little quest, kill every little enemy to be at the "right" level to progress (i know later on it didn't matter, but early game it most definitely did)
Late game it DEFINITELY mattered. The damage formula in DOS2 was as such that if you were even 1 level under an enemy, you were at a significant disadvantage (and being 2 levels under meant that the encounter was near unwinnable without some major clairvoyant cheese). The opposite was true as well, you pretty much had to try to lose any encounter where you were one or two levels above an enemy.
And endgame DOS2 (on Tactician difficulty at least) was ultra rocket tag to the max already.