Let's leave the speculation of what Larian will actually deliver on out of the argument. History proves expectations are disappointed.

But I'd like for us not check our aspirations for what could be done, I'm most interested in how the medium is best utilized to tell a story. Wormine rightly identified my point, whatever type of PC we'll get, their every interaction with the world is pre-scripted, because we don't have a DM present to change the story with the choices we make, we don't make our own choices in a computer game, we're given them and we choose which avenue of the story we go down, part of the fun is seeing how well the choices and their impact on the narrative are written, and again how well written every choice is in relation to the other one. At this point it becomes a matter of what is best suited to the medium, writing characters with more variables loads the bandwidth of what those avenues of choice can handle, making for shallower interactions, so prefiguring variables beforehand is better.

People aren't happy with having origin characters because they come very prefigured to work within the story, making a custom Tav's lack of history all the more apparent, this is true, there also seems to be a assumption that because we see these origin characters with very present personalities that when being played by us their personalities won't be mutable, that could be the case, but it is just as likely that they'll be blank slates for us as well. Blank slates with predefined histories in the world. Let me put this into an equation, one I'll call the Lando Equation: Han Solo + Cape = Lando Calrissian. PC Tav + History = PC Origin Character. In the myriad threads dealing with this I think there are three camps: People who want no history for their character, because they don't like losing control over their pc or because they like creating elaborate head canons for them; People who want a way to give Tav a history, so that they hold up better to the origin characters as well as giving them a reason to exist within the story beyond being unlucky; and People who are interested in one or more of the origin characters and would like to experience their story firsthand. It's difficult to ascertain which camp is the largest, last year I would have said the first, now I not sure if it's the second.

Last edited by Sozz; 23/11/21 01:23 AM.