Perhaps it's intended, but I feel like there isn't very strong telegraphing about how one is intended to get from one area to another in the Grymforge. The most straight forward way I found to get to the forge portion is to use jump spell to send one character across a big gap, and then cheese the quick travel point on the other side to get the rest of the team over there (e.g., from a corner of the area where the gnomes are digging Nere out). It feels a bit abusive to be using quick travel mechanics to explore. Quick travel should be a time saver and not a means to explore. I'm guessing there is an "intended" path to the forge region, but it was not apparent to me while exploring.

This is something I did regularly in DOS2 as well with the teleport pyramids, but there it seemed an intended mechanic because the teleport pyramids were a mechanic that did not require the use of game menus to explore. I get that movement cheese is a big distinctive aspect of Larian games, but I feel like the "intended" path should be hinted to a bit more strongly and/or there should be a mechanic outside of game menus that enables characters w/o movement skills to follow the ones that do have movement skills (e.g., string a rope across a gap, teleport pyramids).