- The Wild Magic Sorcerer sub-class is well designed and executed. I was worried that the wild magic surges would adversely affect the experience and I am glad to report that they did not. This is my favoite sub-class, at the moment.
If only I could say the same. The spell limit is almost too frustrating, and wild magic works in a rather peculiar way. In my playthrough (ended with clearing of the Selune's temple, got levelcapped way before that) I only had an actual wild surge once, and the ensuing battle wiped out almost the entire party (I got "5 surges in 5 turns", which resulted in 2 magma mephits and a couple of failed saves).
Of course, it wasn't the only surge, but all others were caused by Tides Of Chaos.