If only I could say the same. The spell limit is almost too frustrating, and wild magic works in a rather peculiar way. In my playthrough (ended with clearing of the Selune's temple, got levelcapped way before that) I only had an actual wild surge once, and the ensuing battle wiped out almost the entire party (I got "5 surges in 5 turns", which resulted in 2 magma mephits and a couple of failed saves).
Of course, it wasn't the only surge, but all others were caused by Tides Of Chaos.
I did not use Tides Of Chaos during combat and had very few wild magic surges. I cannot recall a single instance where a wild magic surge resulted in my entire party dying. I used Tides Of Chaos for out of combat skill checks and there was essentially no downside, when using Tides of Chaos out of combat.
In D&D, Sorcerer's trade off staying power and spell diversity for metamagic and it seems like Larian's implementation is consistent with 5E. I think the trade-offs ends up being well balanced.