There are two severe issues I have with the current combat system, which are familiar to me from XCOM and were already present in DOS2:

(1) I'm in the windmill in the abandoned village about 10 meters higher than the Goblins below me. One of them - repeatedly - tosses alchemist's fire or other kinds of grenades all the way up to me which of course doesn't bounce off but explodes right on target. Have you any idea how difficult such a feat is in real life?
(2) Same situation. A Goblin from below climbs the entire ladder (Which should at least take a turn), walks up to my characters and attacks. Apparently, moving in z direction doesn't take movement at all?
(3) I'm on one of the wooden beams in the Goblin's hideout, right above one of the bosses (That's maybe 20 meters height). One of the Goblins below tosses some kind of alchemists fire/something similar all the way up to the wooden beam where it doesn't bounce of but explodes right on target.
(4) Another Goblin climbs a ladder on the left - which is at least 20 meters high! - does all of that apparently without loosing movement or his turn, walks directly past a character I posted just above the ladder to block the way and attacks! How the hell would that even work? You can't climb up a ladder if someone with a sword is standing above you and swings at you!

-> moving in z direction should take movement. And throwing grenades 10 meters upwards should fail in most cases.

Last edited by Arne; 23/11/21 10:04 PM.