Originally Posted by GM4Him
Solasta. One click. Everyone sneaks. One click, everyone is in group mode. One click. One character selected to move. One click. Auto jump to destination selected. Camera can move up or down vertically.

All of these are points of feedback that I can personally confirm having been forwarded, as I too have personally forwarded it.

With an addition to the party chain, based on a discussion with Tuco a long time ago. Various notes on why it's inefficient and a suggestion of my own, which I believe is the least 'expensive' solution to meet somewhere in the middle. The gist was being able to select multiple character portraits in the current UI with for example a keybind (control + left click for example) and they'd automatically split into their own subgroup and move together that way. And a button for quick de-link and re-link everyone.

While the current system works for me, I think it'd benefit from seeing a couple of changes and alterations to make it more intuitive for power-players (how I refer to minmaxers and positioners, the players who often rearrange parties to position them around individually. It's actually more common for most players to keep the party linked, thus it never becomes an issue for them. Some just separates one character to be combat initiator and the remaining group of 3 stays linked. Actually separating all four party members and positioning them individually in preparation before combat is very rare across the board. However, power-players also tend to be dedicated enough to dedicate spare time to online forums and other communication channels for a particular game. Most players of any game don't do that. That's easy to forget for you and me ^^)

Edit/appendix: However I personally believe those non-powerplayers would likely be indifferent to a couple of changes and improvements to UX and party management / movement, hence while it doesn't bother me I still vouch for and do what I can to at least make sure those ideas and suggestions make their way to the design teams.

Last edited by The Composer; 23/11/21 10:10 PM.