Originally Posted by Tuco
Well, I don't know where this data comes from, but I'd be incline to find the notion utterly unsurprising. Both because micro-managing has never been the casual user's cup of tea AND especially because the game currently goes out of its way to make any attempt at it something excruciatingly cumbersome to go through.
While playing Pillars of Eternity or Wrath of the Righteous I can reposition six characters in six specific spots in a matter of seconds, literally with two clicks for each one (select and move), a fraction of the time it would take me to pull the most basic party maneuver in DOS 2 or BG3. And that's with a party of four and assuming that I'd have to unchain, move and regroup a single character in the process.

Oh I don't disagree personally. While I've mentioned to you before that I'm fine with how it is, that doesn't mean I don't think it could be better. I've explained it before, but foremost the point is to illustrate how it may look from development point of view. After all, it's Larian you and I and a bunch of others would want to convince/inspire into change, right? Doesn't really matter if we argue enough with any one in particular on the forums to have them change their mind or realize something could be better.

So if you have any particular issue that is a non-issue or minor thing for the masses, a "could be better" for the intermediate players and "oh god please help" for the minority of power-players, then you have a case of an issue where it's a bunch of work for an impact on the minority. This feedback has to be sold, in such a way that it has as good of a chance as possible to be considered. There's another thread going on about Origins right now, where someone have talked about and argued over why asking for a complete rewrite of origins and the tadpole is impossible to achieve at this point. A complete change and overhaul of the entire UX design may potentially be out of the question too (I don't know this) but I'd argue any improvements and changes would be indifferent or be positively received by the masses and intermediate players, and good for for example you. That's why proposing tangible, actual ideas to improve the existing system seems a lot more plausible to me to achieve. Such as being able to select multiple characters out of the group at one time and automate the process of them being separated from the party link because of instructing the game with a right click to move the selected characters. (Because if you try to move with only a portion of selected party members, it's fair to assume the player means to only move them). Or stealthing all selected characters if using stealth, at the same time. It doesn't necessarily require a full scrapping and overhaul, but rather a small selection of changes and additions to achieve the same thing. Every other argument I've seen has been about pathing, rather than UI interaction to control party members. There is an overlap of the two interacting, of course, but it's important to separate them for the sake of speaking "developer language".

We want the same thing. We don't need to be over-dramatic about it. It only dilutes the point and makes it more difficult to achieve what I'd presume is the ideal goal: Inspire change through feedback. Fighting amongst one another, or getting bombastic, or unrealistic makes that way more difficult.

Last edited by The Composer; 24/11/21 12:14 AM.