Another old bug I haven’t seen mentioned before: the panel of open doors don’t block line of sight.

I’m thinking specifically of the giant doors in the goblin temple. Once they’re swung open, characters will walk around the door panels as though they’re solid. But should you try to hide your wizard behind them, gobbos will nail him through the panel as if the giant wooden slabs weren’t there.

This is particularly infuriating as the terrain continuously conspires to block line of sight for your PCs with random debris. Conditionally solid doors feels like the game is outright cheating.


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