If they a
Originally Posted by Maximuuus
Originally Posted by Scales & Fangs
There are a few things that can be improved:

1. Add formations. Otherwise it becomes very tricky in moving the whole group through a field where it is full with traps, for example. Currently you have to micromanage every party member, which can be annoying and time consuming

2. Once the fight is over, the turn mode gets shut down and the characters move randomly. It will be best if they allow the player themselves to shut down the turn based mode (that way tending for fallen comrades, eliminating other potential dangers). It might be also useful to keep your characters at their original positions at least until you click something else.

Why would it be easier to move your character in a field full of traps with formations ?

You'll still have to manage them one by one if they're running in line from their previous position to the next.
On top of that, with such a system formations will always be broken as soon as the selected character move so I don't see the point of formations with this chain.

But I have to admit that I don't remember how it worked in DoS.

If they are in a straight line and keep the formation, you know that the second and third will not pass an area that the first one has not passed.