Thanks for the in-depth post!

I'm fine with either FCC or SCC, as long as they get ~equal quest/storyline importance as Origin Chars, and I'd like Larian to commit to either Group of Adventurers or Chosen One. Currently it's feels a bit halfhearted.
Originally Posted by fylimar
At the moment it does feel like the Group of Adventurers type in my opinion. The characters are equally important.
To me, currently the characters aren't equally important because Tav makes all the decisions. They're equally important in theory, but not in practice. Now, obviously for a single-player game mode the player (probably) needs to be the ones making the decisions. But BG3 could be made to feel more like a Group of Adventurers if the party, all-together, actually discussed plans and goals.

The player would ultimately make the final decision, but we could see the party interacting with and bouncing opinions off of each other. And, in my idea, the player would have to convince certain party members of certain actions upon threat of disapproval or party members temporarily leaving. E.g., Lae'zel & the Creche: in these group dialogues, you should have to actually convince/intimidate her to decide to go places other than the creche, and a big enough failure to convince her means she rushes off on her own or just disapproves. In these group huddles, perhaps Tav could be the deciding vote because the companions are otherwise tied, or because Tav is simply convincing enough - some in-game explanation would be better than Tav's current undeserved and unexplained leadership position.

In sum: to make BG3 feel like a Group of Adventurers, the party members should discuss plans together and be more reactive to Tav's decided course of action.