Originally Posted by RagnarokCzD
Originally Posted by UnknownEvil
what we have here is a story that contradicts itself if you just think a little too hard about it.
I somehow cant shake the feeling that every story starts to contradict itself if you dig deep enough ...

Originally Posted by UnknownEvil
But the whole story revolves around the tadpole and the True Souls so far. If you can get rid of it by dying and getting resurrected it's bull.
That is the thing ... you cant.
Just once uppon a time (yes this topic was here multiple times allready) someone come to conclusion that you should be able to. laugh

In my honest opinion just this idea is pure riping off any roleplay and just messing with rules themselves ... i mean come on, the basic condition of this whole plan is for your character to ask someone to murder him to death ...
And some people still believe that is good story element? laugh

Originally Posted by UnknownEvil
They should really think about that or just tell that they know but had no idea how to do it otherwise.
Some things should go without saying tho. :-/

I think you're being a bit too lenient on Larian with that first point. Most good stories might have flaws and certain logical leaps when you dig deep enough, things that just sort of have to happen the way they do for the story to work, but I don't think a good story outright contradicts itself in a meaningful way. There are parts of this story that do kind of fall apart if you think about them at all, it's not even a matter of digging deep. Given that this is still the beginning of the story, there's no way to be sure how many of these things are actually poor writing or are meant to not hold up, so in those cases I'm hapy just pointing them out and moving on.

With all that having been said, the problem with the tadpoles is in the way the story conveys information. We see the tadpole crawl out of that one true soul and we learn they crawl out upon death. Great. But we can die in the game a bunch of times, Gale can die and that death is explicitly addressed in the game. It becomes hard for us as the player to understand how much of that is happening "in story" and how much is down to "gameiness." Are the characters actually dying in the fiction of the game? The way that the skeleton guy is integrated makes the line even more blurred. This makes it so that when the characters don't voice this obvious possibility at all, it feels kind of off to a lot of people. I agree that it makes perfect sense for them not to go through with the plan, but I think having someone voice it, specifically because it's so obvious, would help clear things up a lot.