2 possible fixes to solve some issues with the system :

- Followers don't move when the selected character interract with something you cannot talk with (containers, levers, traps,...)

This is probably one of the biggest cause of unecessary moves. In exemple when you're looting dead bodies in a room, the followers are moving all arround the selected character.
At best it may just look a bit silly. At worst, they can end in a surface or move too close to the next group of ennemy.

- "White circle" for everyone and positions locked until you click somewhere else.

At the moment when you click on the ground there is only one white circle : the position of the selected character.
The characters often become crazy when you click another portrait (climb up/down, everyone stop or walk back,...) and it looks silly when they absolutely come closer to their leader before joining the position we defined (especially when the leader is farther than them).

The game could show us the position of every character (in the "standard formation") and lock these positions until you click another location on the map.
"Locked" = even if you select another portrait, characters are still moving to the position defined by the 4 circles + the followers are moving to their circle rather than to the leader.

As a result players would know where everyone is moving exactly it and would solve a lot of unexpected or unnapropriate movements.
More accurate + smoother and more coherent movements.

Last edited by Maximuuus; 25/11/21 08:08 AM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus