Originally Posted by gabrielled
I was reading one of the rulebooks on aberrations and I found something about ceremorphosis that, in my mind, renders half the Act 1 pointless.

When someone gets the tadpole, there is a way to fix it, given that the transformation is caught early enough. You destroy the brain (bash it in or incinerate), the character dies, then you get someone to cast resurrection or true resurrection, then restore the lost brain parts by a healing spell or restoration. It's hard to do because it's super rare for the transformation to be caught so early.

Considering that everyone's transformation has essentially been arrested, and at least Halsin is an archdruid, they should've at least provided an explanation as to why the above method isn't a viable option, because Gale not knowing this solution sounds implausible. Nettie should've at least said "that's not possible with you lot because reasons". At this point it feels like my elven wizard is wandering around in the wilderness for no reason while all she needs to do is find Halsin (a day's work), have Astarion bash her head in (hey he volunteered), have Halsin resurrect and restore her, then say toodles and walk back to Baldur's Gate with Wyll and Shadowheart and maybe Gale. She's a true neutral so she doesn't feel any impetus to stick around and solve this crisis. She wants to skedaddle.

It could've been solved with a line of dialogue but as of now it feels like a plot hole.


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Be a god! From level 1!
A wooping 6 annoying look alike companions to join in your adventures!
Take all the TIME you want! TIME and URGENCY is a burden to storytelling and we have eradicated it !
Who needs spells, when you have FOOD! And MORE FOOD! and potions and scrolls that everyone can get high on!
Magical Items EVERYWHERE. You will never get bored. EVER.
Who needs atmosphere, day/night cycles, random encounters, large explorable maps; you know stuff that fleshes out the game world, when you can just have convenient FAST TRAVEL to your next battle encounter just waiting there for you!!
We have moved on past the archaic mouse/keyboards controls. Our UI and character controls fits like a glove the future of gaming : consoles and mobile!!

Last edited by mr_planescapist; 26/11/21 07:40 AM.