For me the biggest factor in making BG3 not feel like D&D are the OP fun things Larian like so much that casually ignore the entire ruleset or the spirit of it.
- Power shoving or yanking enemies into lava/pit/river with a Void Bulb, without allowing a saving throw. If you have a Void Bulb you can simply decide to kill them. That's not D&D and a brainless easy-mode isn't required for a video game either.
- Same with barrels and bombs that are so readily available to a lesser degree. They are so abundant and enemies are blissfully unaware of the explosives around them. This whole concept would work better on tabletop with a DM to make enemies react appropriately so the "videogame" excuse does not apply here.
- Giving goblins an abundance of knockback arrows, fire arrows, bombs etc. just to get more modifiers and surfaces on the battlefield. Giving monsters like Phase Spiders ranged poison spit surface attacks and completely changing what they should be about. Giving everything so much ranged stuff and new movement abilities makes melee lose it's meaning for anything but hacking away with a two handed weapon for maximum damage. Fighter classes simply can't play as protectors on the battlefield in a Larian game. They are better off equipping Boots of Speed, or Ring, or a Teleport amulet, or Boots (lots of Misty Step and speed / disengage items already in EA) and playing ninja assassin.
- Wizards learning other classes spells. Sure, it's probably unfinished, but it was still released to the public as such and has remained so for over a year. It shows neglect at understanding why this is a bad thing. Easily forgiven once it's fixed though.
Last edited by 1varangian; 26/11/21 08:21 AM.