Originally Posted by gabrielled
Plenty of discussion here has made it clear that this requires some explanation.
There was also plenty discussion about nothing. laugh
I would say amount of discusion on this forum is not relevant argument ... we are sometimes so bored so we are talking about military tactics and implementation of line made by two people. laugh

Originally Posted by gabrielled
NPCs under different rules? Sure. NPC as a standard being significantly stronger when even the PC says that the superior strength and speed are derived from the particular racial/status characteristic? No. That's like having all NPC elves to be able to use level 3 magic innately while your elf can't.
Have you ever checked statistic of NPC in this game? laugh
In particular i would recomend to focus on things like Halsins HP ... Neere HP (and stats) ... and Githyanki patrol HP (and stats) ...

I would love to see you create the same. smile

Originally Posted by gabrielled
She clearly didn't lose all her memories, as she can read and write, and has the pantheons down.
I never seen her write. O_o

Originally Posted by gabrielled
No, this is a good point. Healers by definition should be able to cast a certain set of healing spells.
That is statement i have heard before ... what i would like to know is: Why?

I would agree with statement that healers should by definition be able to heal ... but nothing more.
Outlander with enough survival and medicine skills can patch you up using some berries, herbs and few tricks with sticks and bandages ... and that is healer enough for me ... even tho he never used any spell.

Originally Posted by gabrielled
That's how most of RPGs work. If you are involved in a big fight as a paltry level 1, you duck your head and hope that you won't get murdered. Case in point: Gorion's Ward.
Cant say i care about "most RPGs" ...
Im here to discuss Baldur's Gate, and just bcs bzillion other games have to be boring from the start, doesnt mean that this have to be too ... and im glad it isnt.

Originally Posted by gabrielled
I think it's because you aren't exactly well-versed in Realmslore that you find this idea crazy, but there are precedents that make it clear that Faerunians have very different views from us about pain and mortality.
There also are precedents that make it clear that death is something unpleasant and most people try hard to avoid it as long as possible.

Examples you can see in this game itself ...
Nettie tryes to kill you > you (and some of your companions) get rightfully pissed.
Arabella is killed by Kagha > her mother gets rightfully pissed.
Lae'zel offers to kill you > you refuse.
Minthara kills whole grove > Wyll gets rightfully pissed.
And bzillion others. laugh

I mean if people would be so cool about death in Faerun as you try to tell me, they would be quite cool with the fact that someone died around there ... he IS in better place now ... and if he isnt, he deserved it ... so what? laugh But that is not the case, is it? wink

Originally Posted by gabrielled
When Kelemvor ascended to godhood, he reformed the Fugue Plane and the City of the Dead to clearly reflect alignments and reward afterlife accordingly (which he soon discovered was a dumb idea). People, especially good-aligned, were throwing their lives away left and right, because they knew they were going to this awesome place filled with happiness and joy. Tormites willingly committed suicide during the battle in Tantras to fuel Torm's power. Ilmatari clerics regularly sacrificed themselves in various ways to aid the needy and the poor (and especially to protect people from Banites and on occasion, Loviatans).
This all seems like fanatics giving their lives for greater cause ...
Nothing special even in our world ... yet it certainly isnt regular way to look at life and death.

Originally Posted by gabrielled
The martyred champions of Ilmater were those who sacrificed themselves and came back to life by various means, so it shouldn't be a novel concept for the party to know that resurrection and restoration are available as options.
Since our party have countless potential chances to find out that when they get killed and ressurected the tadpole is still there ...
I dare to say they on the contrary can easily figure out that this option is simply not valid. wink

But i agree it would be GREAT if at least Gale, when he is ressurected and thanks you for that ... would say something like "shame it didnt push the tadpole out ... our brainbugs are indeed unusual specimen".
Or something like that.

Originally Posted by gabrielled
It would be crazier to accept a potion from a goblin than to go to a Silvanian druid who offers to reincarnate or resurrect the character, especially with the rather limited time window that they're given.
I can agree on this ...

The problem is that there isnt any Silvanian druids who offers to reincarnage or ressurect the character. :-/
Most probably bcs he cant.

It would be awesome, to implement it as yet another dialogue trap, tho ...
All your party members get healed, they all go their own separate way ... and just few days affter a HUGE EXPLOSION cinematic plays ... since you didnt bother to search futher what is happening, since the only reason that forced you to do that was the tadpole ... therefore you didnt set back any plan the Absolute have ... and you (and countless other people) just died bcs of that. laugh
Game Over ... hope you happy you find your brilliant shortcut. laugh
That i would sign imediatly, to each their own. :P


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown