Originally Posted by RagnarokCzD
Originally Posted by Goleeb
Or like you said add options to change the functionality, but that could become a huge list really quickly.
What do you mean, huge list? O_o

A huge list of options to customize game play. Not a huge list of reactions. Meaning that once you start solving problems by adding a checkbox options for one interaction people are going to quickly want more options as checkbox's to change combat in the game. I was simply saying it makes more sense to just have two game modes, and solve each conflict in the way that makes the most sense for each mode.