Just stewing on several points here. None of this stuff bothers me. i think of each hub as the part of an area we interact with, not the full area. Ie, granny Ethel is in a very big swamp area, but we only interact with a tiny portion available to us. The river is dotted with little villages but we only interact with some fisherman from one of them. Same with all the other areas. These are just hubs of a more expansive world in my mind.

I imagine there is a little village down river, but I do not have a boat to get there so I move on. It is not on my map because the map only has large cities and places I have visited.

I have no issue with hub based games like this. They are focused on the plot, not realism, and that is fine. If I want more realistic maps, I play TW3 or Skyrim.

Getting annoyed about fisherman and not seeing their village is like…like playing ME and claiming that Citadel does not have many people living there because Shepherd did not visit the apartment block. I just think it is overly nit picky tbh. No one expects their DM to spend a full session just having the group walk thru a forest with nothing happening because it is more realistic.

Also…I do fieldwork in wild areas in real life. If my team got lost in, say, an Amazonian forest? And we were trying to find a settlement? Following a freshwater river is like rule number one. People live near fresh water. It is a fact.

The line may have bern better as … “Fresh water? Good. Perhaps there is a settlement nearby.”

Last edited by timebean; 26/11/21 09:57 PM.