Originally Posted by Soul-Scar
Companions - extensive backstories and woven into the plot. 5000000000 lines of spoken dialogue.
Tav - Cloned in a mindflayer tank as "level 1 - insert class".

Well they did give Tav 2 lines in the polt.

"this looks like a good place to make (warp) camp"
"Something something something absolute.....curious"

Hahahahaha!! The player character is basically an extra in a B movie.

Honestly, I personally hope they don't give Tav too much spoken dialogue. I think in a case like this, having the dialogue of the main character be unvoiced is probably for the best.
Originally Posted by RagnarokCzD
Originally Posted by 1varangian
and you are just a random unknown dude in comparison.
That is the beauty in Custom character ...
They can be anything you want them to be ... starting with random unknown dude, over secret son of a King, and ending by demigod personification with memory loss, or just wanting vacation ... the only limit is your imagination. wink

As someone who LOVES to give their crpg characters intricate backstories and complex internal lives that grow and develop as the game progresses, I will say that the game could do more to make players feel like their backstories have some degree of grounding in the world (also there's the fact that new players really don't get any insight into the workings of the world at large, which makes coming up with backstories that fit the world harder). It's really as simple as having characters ask about your background a bit more, maybe give us a couple more opportunities to say what we are and aren't familiar with. Little things like that would go a surprisingly long way towards helping us connect with our character a bit more, make it feel like we can bring some of what's in our heads out into the game world. And honestly I still maintain that if the game worldbuilt better, that would actually help as well, since it would make it easier for us to really conceptualize where our character could fit into the wider world.