Originally Posted by GM4Him
Here is a good example of bad party move mechanics.



Notice how painful it is, especially when he is attempting to jump from place to place around the tower. He even has one character drop down and land on Wyll, damaging him... By jumping on him on accident. Lae'zel jumps down first, takes damage, he has to switch characters because the rest won't follow, when he does, Lae'zel jumps back up. So she drops down twice in the end and takes damage again.

This video displays the issues pretty well, I think. He both struggles and is pummeled by the arcane turrets at just about every turn, and then the jumping area is clunky and painful as well. By the time he gets to the bottom, his people are pretty hurt, and he needs to rest. Why? Because he was careless, yes, but a lot of it has to do with the movement mechanics.

The only nose-scratcher I was able to find in that video was at 21:35-22:00, which isn't technically a party movement or party management issue (although it's perceived that way from a player perspective) but rather an Ai-grid pathing issue. (Notice how he's fine and has no issues on the multiple mushrooms up until the very last). Either way, I've forwarded a report for it.