Originally Posted by RagnarokCzD
Originally Posted by gabrielled
NPCs under different rules? Sure. NPC as a standard being significantly stronger when even the PC says that the superior strength and speed are derived from the particular racial/status characteristic? No. That's like having all NPC elves to be able to use level 3 magic innately while your elf can't.
Have you ever checked statistic of NPC in this game? laugh
In particular i would recomend to focus on things like Halsins HP ... Neere HP (and stats) ... and Githyanki patrol HP (and stats) ...

I would love to see you create the same. smile

I have, obviously, since I listed the stats for Halsin's HP. I have no idea what Nere is, so that's difficult to suss out. Githyanki warrior and githyanki knights have their stats listed in the monster manual.

Originally Posted by RagnarokCzD
Originally Posted by gabrielled
She clearly didn't lose all her memories, as she can read and write, and has the pantheons down.
I never seen her write. O_o

She can at least read, which isn't something urchins can regularly do.

Originally Posted by RagnarokCzD
Originally Posted by gabrielled
That's how most of RPGs work. If you are involved in a big fight as a paltry level 1, you duck your head and hope that you won't get murdered. Case in point: Gorion's Ward.
Cant say i care about "most RPGs" ...
Im here to discuss Baldur's Gate, and just bcs bzillion other games have to be boring from the start, doesnt mean that this have to be too ... and im glad it isnt.

I pointed out that Baldur's Gate 1 starts out EXACTLY this way.

Originally Posted by RagnarokCzD
Originally Posted by gabrielled
I think it's because you aren't exactly well-versed in Realmslore that you find this idea crazy, but there are precedents that make it clear that Faerunians have very different views from us about pain and mortality.
There also are precedents that make it clear that death is something unpleasant and most people try hard to avoid it as long as possible.

Examples you can see in this game itself ...
Nettie tryes to kill you > you (and some of your companions) get rightfully pissed.
Arabella is killed by Kagha > her mother gets rightfully pissed.
Lae'zel offers to kill you > you refuse.
Minthara kills whole grove > Wyll gets rightfully pissed.
And bzillion others. laugh

I mean if people would be so cool about death in Faerun as you try to tell me, they would be quite cool with the fact that someone died around there ... he IS in better place now ... and if he isnt, he deserved it ... so what? laugh But that is not the case, is it? wink

Originally Posted by gabrielled
When Kelemvor ascended to godhood, he reformed the Fugue Plane and the City of the Dead to clearly reflect alignments and reward afterlife accordingly (which he soon discovered was a dumb idea). People, especially good-aligned, were throwing their lives away left and right, because they knew they were going to this awesome place filled with happiness and joy. Tormites willingly committed suicide during the battle in Tantras to fuel Torm's power. Ilmatari clerics regularly sacrificed themselves in various ways to aid the needy and the poor (and especially to protect people from Banites and on occasion, Loviatans).
This all seems like fanatics giving their lives for greater cause ...
Nothing special even in our world ... yet it certainly isnt regular way to look at life and death.

Originally Posted by gabrielled
The martyred champions of Ilmater were those who sacrificed themselves and came back to life by various means, so it shouldn't be a novel concept for the party to know that resurrection and restoration are available as options.
Since our party have countless potential chances to find out that when they get killed and ressurected the tadpole is still there ...
I dare to say they on the contrary can easily figure out that this option is simply not valid. wink

Even if the people who die willingly are crazy fanatics (they aren't, at least in Tantras they were ordinary people who lived there), there is still a high possibility that you'd take the headbash option, especially given the knowledge that

A. you might turn into a mind flayer any moment (as pointed out by Lae'zel)
B. You have no idea when this tadpole starts rampaging
C. Once the tadpole activates, you're definitely dead, and if you're neutral or good-aligned,
D. Once you're dead by the tadpole, it's likely you'd be the death of at least a few dozen people, if not more.

So either way, you're dead. With headbash you have the chance to come back without going through the agonizing transformation, in a controlled environment where there IS someone to bring you back.