Yes PWotr isn't perfect, but it offers SO MUCH, its very easy to nit pick this and that being bad. It just has it all. Big party, lots of classes, a solid story with lots of NPCs, detailed dialogues, deep system, big game world, atmosphere, pretty nice art style, classic RPG UI, mounts, mythic paths etc etc... And that game is just CONSTANTLY being updated/worked on.
If they still hadn't patched the game, it would have been a scandal. Honestly, the state in which this game was released requires a lot of patching. As for the other things, well these aspects are up to the individual player. Some people completely don't care about the size of the party or other things. Graphics are a matter of taste.
<Some people completely don't care about the size of the party or OTHER THINGS??> Well, that sums up why cRPGs are shit these days LOL. Anyways 90% of gamers probably dont care for RPGs. And for those who do would probably prefer single character Diablo like games with multiplayer and 3 classes made for mobile devices or consoles....so who cares. Right?
Its like OWLCAT offers something that includes nearly EVERYTHING for the RPG fan and people still complain that its too much make it simpler LOL. Im like NO NO add MORE!!!
Why would the size of the team matter? For me it makes no difference whether it will be 3, 4, 6 or even 10 as long as the game is good. Many classes also do not matter what is important is whether playing them is enjoyable. A game might as well have 0, 3, 10 or even 100 if the developers are able to make each of them enjoyable in its own way. History is also a relative thing, even on the example of BG3 you can see that some people like it and others completely hate it. As for the NPCs, when was the last time you saw an RPG game that doesn't have many NPCs? This is a certain standard in role-playing games. Of course, they can be written in different ways (better or worse), but whether they are really liked is again an individual matter for the player. Let's meet the characters in WotR this is definitely not the top of the writing ability. Most of them are quite simple, but that doesn't change the fact that people may like them (some people say they even like Nienio). What I really don't like are the 5 minute quests for comrades in act 5 (if you counted the travel time it would be even less). The big world is a double-edged sword. The maps are claustrophobically small (not counting the main locations), of course that might be an advantage for some, but I would prefer if they removed most of the single combat maps and introduced a few larger side locations instead. The artistic style is completely a matter of the player's taste. I personally prefer a more minimalist UI style.
What is important to me are interesting companions and a story that will not make me want to skip most of the dialogue (this is the reason why I never finished PoE1). I am able to endure a lot. Ugly graphics, uncomfortable controls, lousy combat as long as the plot is interesting.