Originally Posted by GM4Him
But that still doesn't correct the chain issues. Just like in the video, the guy had to unchain people a bunch of times to get them to do certain things instead of a simple click on the character portrait. It was a lot of unnecessary wrestling with the change system when it could be as simple as click on a button and everybody's group together, or hit a hotkey. Then click on a person's portrait and just that person moves, or hit F1 through F4. And it could be as simple as if the party has changed they follow you no matter what even if you took damage from the jump. That way you don't have to constantly select each and every person one at a time to get them to make a single jump that you want them to make. The same would be true for stealth mode. If your group is chained together and you hit stealth while not in combat, then everybody stealths. If you want two people to stealth have it be something like hold the shift key and click on the portraits you want to group together. Then hit stealth button and both people stealth.

Oh, issues of how to manage party through UI interaction have been forwarded to the feedback team on multiple occasions and variations, with a lot of great ideas from big to small on how to improve it. So the toilet-chain as it is called as a talking topic on the forums and other socials is more of a dead-beat repeat point of people trying to convince eachother than anything else. Larian has already received the message, the hope is rather if and how it's addressed in the future and to what extent. I'm just looking for that small chance of a novel new idea being bred from it, although nearly everything is a repeat of points that have been made a dozen times already at this point ^^