I am telling you, at this pace, the more this game evolves; and later chapters get adjusted, it will rank up there with BG2/Torment/Arcanum as a legendary RPG.
I doubt it. Writing in WotR is just mediocre; the "epicness" comes from high levels and bloated numbers. Every mythic path is written according to the rule "stay in your lane". If you late game switch to another path, your allies will abandon you, because angels can't fight alongside a gold dragon who happened to save them a chapter before.
On the evil path it is very visible how lacking the reactivity of the companions is. Here is my lich's pillar of skulls, blood still dripping, top head is that of a murdered guy your party has met before, and what is the reaction from the party paladin or good aligned cleric? Nothing.
If you follow the discussions on various forums, most of them are about combat and builds. Because this is where the focus of WotR is and that is the target audience of this game. This is quite opposite to games like PST or Arcanum, which had frankly terrible combat and focused on the story instead.
The game WotR reminded me of is the Throne of Bhaal expansion, where even the innkeeper has epic weapons for sale, so that you can hack & slash your way through hordes of enemies.