Originally Posted by RagnarokCzD
Originally Posted by Gray Ghost
As someone who LOVES to give their crpg characters intricate backstories and complex internal lives that grow and develop as the game progresses, I will say that the game could do more to make players feel like their backstories have some degree of grounding in the world (also there's the fact that new players really don't get any insight into the workings of the world at large, which makes coming up with backstories that fit the world harder). It's really as simple as having characters ask about your background a bit more, maybe give us a couple more opportunities to say what we are and aren't familiar with. Little things like that would go a surprisingly long way towards helping us connect with our character a bit more, make it feel like we can bring some of what's in our heads out into the game world. And honestly I still maintain that if the game worldbuilt better, that would actually help as well, since it would make it easier for us to really conceptualize where our character could fit into the wider world.
I kinda understand where this came from ...
But it seems impossible to me. :-/

You would need to implement litteraly any and every story, so your companions can react on that.

Unless you mean it as give option to say "never heard about it, tell me more" or "yes, im familiar with this concept" for everything our companions wish to tell us about. laugh
That dont seem so hard ...
I mean when i played my Gith i would certainly appreciate not being so clueless moron who asks even what is Creche. -_-

Yeah, I mostly mean just giving us the option to know about stuff. Maybe even to be able to explain certain things to our companions if it would make sense for your character. Like when I had the opportunity to tell Lae'zel that I'd heard of gith before, for instance. Being able to say to Gale, "I've been to Waterdeep and thought it was beautiful/a dump, etc. More moments like that. Another example is, when you interact with the Zentarim, maybe being able to say that you've heard of them before, or you've had dealings with another branch or something. Just sprinkling little opportunities for your character to voice their experiences and flesh their own backstory out. They obviously can't provide for every idea a player could create, but something is better than nothing. Plus not every player is going to have a fully fleshed out backstory in their heads, and little prompts like that will give them something to latch onto.